BARD PAPER: SARA0055
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Bulwark Missle Platform
design by Richard Perks
For all those TL 8 planets with moderate populations who can't afford those
nice TL15 Imperial standard warships (or the cheap vargr knock offs), and
have not got the starport or heavy infrastructure for building fancy
starship hulls; there are two designs to provide close in protection for the
system mainworld against commercial vampires.
The vessels are wholly TL8 construction for ease of maintenance and to
reduce balance of payments problems. They are designed to be placed in orbit
around the main world and to remain hidden pretending to be minor moons or
old belter mining sites until the unsuspecting vampire closes in to perform
planetary bombardment.
They are designed to operate in groups of three; 1 bastion command base and
2 bulwark missile bases - Total cost MCR 92.47693 approx half the cost of a
dragon class SDB but with twice the fire power.
They are based upon the planetoid hull rules devised by Rupert Boleyn and
listed on the BARD pages. Missiles where chosen as the main armament due to
the poor laser performance and lack of fusion PP at this TL.
The Bastion will detect the vampire and handoff sensor locks to the more
heavy armed Bulwarks via the laser coms.
Bulwark Missile Platform
General Data
| Displacement: 200 tons |
Hull Armor: 30 |
| Length: 17 meters |
Volume: 2800 m3 |
| Price: 17.42041 MCr |
Target Size: S |
| Configuration: USL SPhere, Buffered Planetoid |
Tech Level: 8 |
| Mass (Loaded/Unloaded): 4707.24 / 4154.444
|
Engineering Data
- Power Plant: 4MW Fuel Cell, Duration 16 days
- Jump Performance: None
- Jump Fuel: 0 m3
- G-Rating: 0
- G-Turns: 0
- Maint: 50
Electronics
- Computer: 3 x TL8 FIB
- Commo: Radio 3,000km; 2 x laser com, 300,000km
- Avionics: None
- Sensors: High Resolution Thermal, 60,000km (fixed array)
- ECM/ECCM: None
- Controls: 2 bridge, 1 normal, 3 gunnery
Armament
- Offensive 3 standard TL8 Missile turrets each with 2 ready missiles and
autoloaders, magazine holding 12 additional ready missiles (Loc 2/10/11,
Arcs: 1-3/all/all)
- Defensive: None
- Master Fire Directors: None
Accommodations
- Life Support: Extended life support
- Grav Compensation: None
- Crew: 6 (2 elec, 3 gun, 1 medic)
- Crew Accommodations: 2 small staterooms, 4 bunks, 4 low berths
- Passenger Accomadation: None
- Other Facilities: None
- Cargo: 8 m3 1 Small Cargo Hatch
- Small Craft and Launch Facilities: 1 x 8Dtn Docking ring + launch port. (no craft carried)
- Air Locks: 2
Notes
No fuel scoops or plant. Fuel: 460.8 kl HG Hyd.
The ship has been provided with a full bridge to allow ease of sensor lock
handoffs from the bastion via laser com.
The ship configuration is unsuitable for spin, so only the medic and 1 elec
operator are normally awake (and are rotated planetside every month to
prevent zero g effects building up), the remainder of the crew are frozen
and are awakened if a vampire is detected. The additional bunks are provided
for the crew (staterooms used by the medic and the elec)
Damage Tables
Lcom 1h x 2, radio 1h, 2ssr 1h, 4low 1h, HRT, 2h, LS 27H, ELS 13H, Hanger
1H, PP2h, MT 1H.
Surface
1 (1 LC ant, 19 radio ant, 2-18 HRT ant0
2 (1 airlock,)
3-5 None
6-7 (1 LC ant)
9-12 None
13 (1 airlock)
14 None
15 (1-10 launch port)
16-20 None
Interior
1 Elec
2 (1-6 MT, 7-20 Quaters)
3-9 Quarters
10-11 (1-6 MT, 7-20 Hold)
12-18 Quarters
19 (1-10 hold, 11-20 quarters)
20 (1-2 eng, 3-20 hold)
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