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design by Yves Simon
It's cavernous hangars can hold easily 300 grav APCs (the remainding is serviced in the subcrafts) and the cargo hold can keep with the logistic of the troops. Capable of J-4 and 4-G Maneuver, it can keep with any average fleet. Capable of refueling at any Gas Giant also help reduce the burden of this ship to the fleet.
The major punch of the ship comes from 10 750Mj Laser lances located on the prow of the ship. The rest is quite light (150 300 Mj Laser Barbettes and 25 Missiles Barbettes). The defense is good with 30cm of BSD armor plating, 50 Sandcaster Turrets, 50 PDS Laser Turrets (5 arrays per turrets) and 25 Nuclear Damper Turrets. To survive any meson artillery on the target planet, a Meson screen is installed (1500 AV).
The Waorlasa�Eakhko can provide cover for it daughter craft landing with 12 70dT Heavy Fighters and 40 20dT light fighters. It is also fitted to launch 1 man drop capsules (generally around 100 are present). The ship operate in tandem as they can hold a full battalion splitted between each other.
The accommodations allows to house and entertain half a MarCav battalion. With the equivalent of 1000 LSR allocated for recreationnal areas, the troops can keep trained even after long trips (Several rooms for weapon training are present, and a small factory can build ammunition is raw materials are provided). A thousand troops are provided for replacement.
Waorlasa�Eakhko Troop Transport
| Displacement: 150 000/182 000 tons | Hull Armor: 840 |
| Length: 395 meters | Volume: 2 100 000/ 2 548 000 m3 |
| Price: 79,69 GCr | Target Size: VL |
| Configuration: Airframed Wedge | Tech Level:15 |
| Mass (Loaded/Unloaded): 2 104 105,65/ 1 465 073,33 | |
| Name | Short | Medium | Long | Extreme |
|---|---|---|---|---|
| 300-Mj Laser Barbette | 0:1/14-43 | 20:1/14-43 | 40:1/8-26 | 80:1/4-13 |
| 15Mj Point Defence Laser Mini-Turret | 10:1/3-10 | 20:1/3-10 | 40:1/3-10 | 80:1/3-10 |
| 750-Mj Laser Lance | 10:1/22-68 | 20:1/22-68 | 40:1/22-68 | 80:1/22-68 |
Area Surface Hit Internal Explosion Weapon Damage
1 Ant 1-12/ AL 20 Weapon 1/ Elec 2-16/ Hold 17-20 LL 1-20
2-3 AL 20 Weapon 1/ Hold 2-20 LB 1-11/ PDS 13/ LL 14-17/ SC 18-19/ DT
20
4-5 AL 20 Hold
6-7 AL 20 Weapon 1/ Quarters 2-15/ Hold 16-20 LB 1-8/ PDS 9/ MB 10-17/ SC 18-19/ DT
20
8-9 Hold 1-2/ AL 20 Weapon 1/ Quarters 2-8/ Hangars 9-14/ Hold 15-20 LB 1-20
10 Hangar 1/ AL 20 Weapon 1/ Hangars 2-6/ Hold 7-20 LB 1-14/ PDS 15-16/ SC 17-19/ DT 20
11 Hangar 1-14/ CG 8-20/ AL 20 Eng 1-9/ Hangars 10-20
12-13 Hangar 1/ AL 20 Hangars 1-2/ Hold 3-20
14-15 Hangar 1-7/ CG 4-17/ AL 20 Hangars 1-13/ Hold 14-20
16-17 Decoy 1/ AL 20 Weapon 1/ Eng 2-15/ Hold 16-20 LB 1-12/ PDS 13/ SC 14-18/ DT 19-20
18-19 AL 20 Weapon 1/ Hold 2-20 LB 1-20
20 AL 20 Eng 1-16/ Hold 17-20
Elec Hits Quarters Hits Surface Hits
AEMS 1 h x6 AG 210 H AEMS Ant 1 h x6
Area Jam 4 h x2 ELS 2358 H AL 1 h x1500
EMS Jam 1 h x4 LBth 1h x1000 PEMS Ant 1 h x3
HRT/ PEMS Dispenser 4 h x1 LS 4715 H PEMS Ant 2 H x3
Ladar Dispenser 4 h x1 LSR 1H x1050 Ladar 1 h x10
Sick Bay 2 H x45 Main Laser Commo 1 h x8
SSR 2h x6650 Main Maser Commo 1 h x18
Engineering Hits Main Meson Commo 2 H x3
CG 300 H Hold Hits Main Radio Commo 1 h x4
FPP 800 H Cargo 1094 H PEMS 1 h x3
E-Shops 1 H x30 Hangars 8453 H PEMS 1 h x3
JD 2132 H Labs 2 Hx10 Radar/ AEMS Dispenser 4 h x1
MD 314 H
PP 1036 H
M-Shops 2 H x10
Weapons Hits Weapons Hits Weapons Hits
DT 1H x25 LB 2H x150 LL 3H x10
MB 1H x25 Meson Screen 422 H x1 PDS 1H x50
SC 1H x50