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Ngihrurek Light Meson Cruiser

design by Yves Simon


The Ngihrurek is a relatively new design. In 1182 the Confederation navy needed a small and versatile ship that could be used to fill several different rols, from planetary bombardement to fleet escort (protecting battleships against small threats so it can concentrate on the big boys) and even long range patrol or missile barrage. It is a ship of average speed (only 4G of accelleration) but sporting a good protection (25 cm of BSD, 20 sandcasters, 20 Nuclear Dampers, 20 PDS Laser arrays and a 1000AV Meson screen). The main characteristic of this ship is the use of modulable bays (2 of 50dTons & 2 of 100dTons of size). This modularity allows the ship to easily shift from one role to another and to replace the secondary weapons in case of battle damage. Fixed weaponery is also quite impressive (a 25Gj Spinal PAW and 50 laser turrets). The powerplant can provide enough power to use the most energy hungry 'battle pods' with shortage (but Contra-Grav should not be used) and with non-energy based Battle Pods, the ship can overpower it's laser turrets to achieve a higher ROF

The available Battle Pods are:

A few other pods are being developped:

Cargo pods of both size are also available along with pods designed to transport troops or passengers.

This is a variant of the CL-15 Ngihrurek-Class Light Cruiser wich replace the two 100 dTons PAW Bays by Meson Bays. The meson is quite short ranged and is better used agains light units of for ground bombardments. Except for those modifications, there is only few changes



Ngihrurek Light Meson Cruiser

General Data

Displacement: 25,000 / 25,190 tons Hull Armor: 700
Length: 220 meters Volume: 350,000/ 352,660 m3
Price: 14.57 GCr Target Size: L
Configuration: SL Wedge Tech Level: 15
Mass (Loaded/Unloaded): 298,822.95 / 282,976.81


Engineering Data

Power Plant: 72,250 MW Fusion Power Plant, 1,0 year(s) duration ( 7,225.0m3 fuel)
Jump Performance: 4 ( m3 fuel, 21,887 m3 fuel per Pc)
Jump Fuel: 87,548 m3
G-Rating: 4G HEPlaR (14 965,2 MW/G) , High-Efficiency CG (2 500 MW)
G-Turns: 53 ( +11,7 per Pc Jump Fuel) , 1,870.7m3 fuel each
Maint: 6,465

Electronics

Computer: 3xTL-15 Fibre-optic (1,1 MW)
Commo: 8xTL-15 1000 AU Laser Commo (0,30 MW ,4 Backups), 18xTL-15 1000 AU Maser Commo (0,60 MW ,10 Backups) , 3xTL-15 10 hex Meson Commo (3,00 MW ,1 Backups) , 4xTL-15 10 hex Radio Commo (10,00 MW ,2 Backups)
Avionics: Imaging EMS, inertial/gravitational positioning, Inertial positioning
Sensors: 2xTL-15 16 hex AEMS (25,0 MW ,4 Backups)
1xTL-15 8 hex PEMS (0,30 MW ,2 Backups), 1xTL-15 5 hex PEMS (0,15 MW ,2 Backups)
3x400 m Folding PEMS Antenna, 3x40 m Fixed PEMS Antenna
10xTL-15 10 hex Ladar (0,60 MW; 0 Backups)
ECM/ECCM: 4xTL-15 16 hex EMS Jammer (25,0 MW), 2xTL-15 Area Jammer (Area: 45 000 km; 0,0 MW) , TL-15 EMM (350,0 MW) 1000 Ladar decoys (prismatic aerosol)1000 Radar/AEMS decoys (chaff)1000 HRT/PEMS decoys (flares)
Controls: Bridge with 150 bridge workstations, 481 normal workstations, fire control center (25 workstations)

Armament

Offensive 1xTL-15 25Gj 200m Spinal PAW (ROF 50 ;Dif Mod: -1 ;Crew 6 ;3 472,2MW ea)
2xTL-15 5x720 Mj 50dt Laser Bay (ROF 100 ;Dif Mod: -2 ;Crew 1 ;1 000,0MW ea)
20xTL-15 5x15Mj Point Defence Laser Mini-Turret (ROF 400 ;Dif Mod: -4 ;Crew ;83,4MW ea)
50xTL-15 150-Mj Laser Turret ( ROF:10; Dif Mod: 0; Crew: 1; 4,2 MW)
2xTL-15 4 Gj 100dt Meson Bay (ROF 100 ;Dif Mod: -2 ;Crew 2 ;1 111.1 MW ea)
25xTL-8 Missile Barbette ( Crew: 1; Ammo: 5; 0,15 MW)
Defensive: 20xTL-15 Sandcaster Turret (Cannisters: 50; Beam reduction: 2D10x5; Crew: 1; 1.0 MW)
20xTL-15 Damper Turret (Crew: 1; 3 MW)
1xTL-15 Meson Screen (1000 AV; Crew: 18; 625,0 MW)
Master Fire Directors: 25x TL- 15 Master Fire Directors ( -6 Diff Mods; 10 hex; Msl 10 hex; Crew: 1; 1,86 MW)

Name Short Medium Long Extreme
25Gj 200m Spinal PAW 10:791 20:791 40:791 80:791
720 Mj 50dt Laser Bay 10:1/21-67 20:1/21-67 40:1/21-67 80:1/21-67
15Mj Point Defence Laser Mini-Turret10:1/3-10 20:1/3-10 40:1/3-10 80:1/3-10
150-Mj Laser Turret 10:1/10-31 20:1/10-31 40:1/10-31 80:1/10-31
4 Gj 100dt Meson Bay 7:166 14:140 28:117 56:99

Accommodations

Life Support: Extended Life Support (68.18 MW)
Grav Compensation: 6Gs (175 MW)
Crew: 1289 (2xManeuver, 6xElectronics, 481xEngineer, 170xGunnery, 39xMaintenance, 120xShip's Troops, 38xFlight, 21xSteward, 20xMedic, 142xCommand, 250xFrozen Watch)
Crew Accommodations: 600xSmall Staterooms (0,0005 MW), 50xLarge Staterooms (0,001 MW), 250xLow Berths (0,001 MW)
Passenger Accomadation: None
Other Facilities: 10xSick Bays (0,8 MW), 4xMechanical Shops (1,0 MW), 4xElectronic Shops (0,6 MW), 4xElectronic Shops (0,6 MW)
Cargo: 2100 m3 6 Large Cargo Hatches. 125 missiles in magazine, 1400 m3 fuel distribution tank
Small Craft and Launch Facilities: minimal hangar for 2x200 dT Assault Shuttles, SL grapple for 2x95 dT Military Shuttles
Air Locks: 250

Notes

Total Fuel Tankage: 195 317,0 m3 (13951,2 dTons).
Fuel Scoop (Capacity: 70 000 m3 per hour, fills tanks in 2,8 hours )
Fuel Processing Plant (50 000m3 per 6 hours; 23,4 hours for entire load; 250,0 MW)
Crew requirements are calculated by using 'Original FFS' crew model.
1607,1 MW power shortfall. (Cannot use CG while in Combat, if CG is down can overload laser turrets to ROF 100, DM -1)
The 50 LSR represent recreationnal Areas

Damage Tables

 Area       Surface Hit                                     Internal Explosion                                                             Weapon
Damage
 1            Ant 1-20/ AL 20                             Weapons 1-2/ Elec 3-20                                                  Spinal 1-9/ MB
10-20
 2-3        Ant 1-14/ AL 20                              Weapons 1-2/ Elec 3-8/ Hold 9-20                                  Spinal 1-9/
PDS 10/ LT 11-14/ SC 15-17/ DT 18-20
 4-5         AL 20                                              Weapons 1-2/ Hold 3-20                                                 Spinal 1-12/
PDS 13/ LT 14-20
 6-7         AL 20                                              Weapons 1-2/ Quarters 3-20                                           Spinal 1-7/
50dt Lbay 8-20
 8-9         CG 1-5/ AL 20                                Weapons 1/ Eng 2-7/ Quarters 8-11/ Hold 12-20            Spinal 1-20
 10           Hangar 1-23/ AL 20                        Weapons 1-3/ Hangars 4-17/ Hold 18-20                       Spinal 1-4/ LT
5-10/ MB 10-14/ SC 15-17/ DT 18-20
 11           CG 1-20/ AL 20                             Weapons 1-2/ Eng 3-11/ Hold 12-20                               Spinal 1-6/
MB 10-20
 12-13      AL 20                                             Weapons 1-2/ Hold 3-20                                                 Spinal 1-13/
MB 14-20
 14-15      Hold 1-1/ EMM 2-3/ CG 4-8/ AL 20          Weapons 1-2/ Hold 3-20                                    Spinal 1-13/
MB 14-20
 16-17       EMM 1-8/ AL 20                           Weapons 1-3/ Hold 4-20                                                Spinal 1-3/
PDS 4/ 100dt PAW Bay 5-18/ SC 19/ DT 20
 18-19       EMM 1-8/ AL 20                           Weapons 1-2/ Eng 3-13/ Hold 14-20                              Spinal 1-9/
PDS 10/ LT 11-14/ SC 15-17/ DT 18-20
 20            AL 20                                              Weapons 1/ Eng 2-19/ Hold 20                                       Spinal 1-20

 Elec                                Hits        Quarters                                 Hits         Surface                                Hits
 AEMS                            1 h x6     AG                                        35 H        AEMS Ant                          1 h x6
 Area Jam                        4 h x2      ELS                                      468 H      AL                                      1 h x250
 EMS Jam                        1 h x4     LBth                                     1h x250    EMMR                                350 h
 HRT/ PEMS Dispenser    3 h x1    LS                                        935 H       PEMS Ant                           1 h x3
 Ladar Dispenser              3 h x1     LSR                                      1H x50    PEMS Ant                            2 H x3
 Ladar                              1 h x10    Sick Bay                              2 H x10
Main Laser Commo          1 h x8     SSR                                      2h x600
Main Maser Commo         1 h x18                                                             Engineering                           Hits
 Main Meson Commo        2 H x3    Hold                                    Hits           CG                                       50 H
 Main Radio Commo         1 h x4      Cargo                                  149 H        FPP                                    200 H
 PEMS                              1 h x3      E-Shops                              1 H x4       JD                                       351 H
 PEMS                              1 h x3      hangars                                152 H        MD                                    60 H
 Radar/ AEMS Dispenser   3 h x1     M-Shops                              2 H x4      PP                                       241 H

 Weapons                          Hits            Weapons                              Hits             Weapons                        Hits
 Spinal                               110H x1     100dt Meson Bay                 18H x2         50dt Lbay                       14H x2
 DT                                    1H x20        LT                                      1H x50        MB                                 1H x25
 Meson Screen                   94 H x1      PDS                                    1H x20        SC                                  1H x20


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