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Al Morai World Freighter/Liner

design by Peter Gray


The Al Morai corporation is a mid-sized shipping line based at Mora/Mora in the Spinward Marches. A powerhouse in the Domain of Deneb even before the Collapse, the company's traders, merchants and liners visited most A and B-class starports in the Marches on a regular basis. Most famous of these were the World class Merchant/Liners, a proprietary design built for the company by Bilstein Yards of Glisten. These 1G, j-4 vessels traveled the former X-Boat lines, connecting major industrial worlds with the Imperial mainstream.

The ship is a long sharpened needle in appearance, with some likening it to a swan stretching it neck. The vessel is optimised for use on settled trade routes, and lacks either fuel scoops or fuel processing plants. On a normal run it can carry in excess of 700 tons of cargo (including the shuttle) and 100 to 200 passengers, depending on occupancy demand. The lower cargo hold is a "drive thru" arrangement that allows loading from amidships and aft. A single shuttlecraft is carried for passenger and cargo disembarkation.

Since the Collapse, Al Morai has expanded its base of operations into the remainder of the Regency, often taking over the routes and facilities of competitors bankrupted or destroyed by Virus. Despite this expansion, shortages of new build starships due to higher construction priority on military and RQS ships has prevented the company from building enough new ships to adequately cover these new routes. Many older World class ships had been taken out of mothballs for transport of populations from worlds hit by the Abandonment, and these have been pressed into service as quickly as the Navy repatriate them. Seventy three of these ships are currently in service, with another fourteen older ships working with the Regency Navy.

(Special Thanks to Claude Murdoch for providing the stats from Traveller Campaign. However the stats may vary a bit from the CT design, owing to the fact that I accidentally deleted his reply.)



Al Morai World Freighter/Liner

General Data

Displacement: 3000 tons Hull Armor: 56
Length: 126 meters Volume: 42,000 m3
Price: 797.245 MCr Target Size: M
Configuration: Needle USL Tech Level: 15
Mass (Loaded/Unloaded): 21,700.105 tons/10,107.65 tons (Does not include shuttle)


Engineering Data

Power Plant: TL-15 1830 MW Fusion (One Year Duration, 183 m3) (300 MW/Hit)
Jump Performance: 4 (2625 m3 per parsec)
Jump Fuel: 10,500 m3
G-Rating: 1G Heplar (1500 MW/G)
G-Turns: 60 (187.5 m3 each)
Maint: 238

Electronics

Computer: 3 TL-15St (0.55 MW each)
Commo: Commo: 1000 AU Radio (20 MW), 2x1000 AU Maser (0.6 MW each)
Avionics: IGS Positioning, Imaging EMS
Sensors: PEMS 150,000 km Fixed Array (Range:5, 0.15 MW), AEMS 240,000 km (Range:8, 13 MW)
ECM/ECCM: None
Controls: 7 Bridge plus 15 Normal

Armament

Offensive 8x210 MJ Remote Laser Turret (5.8 MW, 0 Crew) arranged as two batteries
Defensive: 4 Remote Sandcasters (1 MW, Atten: 2D10x5) arranged as a single battery
Master Fire Directors: 2x300,000 km msl/bm MFD (Range:10, 0.06 MW)

Name Short Medium Long Extreme
210 Laser Turret 10:1/12:36 20:1/12:36 40:1/12:36 80:1/12:36

Accommodations

Life Support: Extended (8.4 MW)
Grav Compensation: 6Gs (210 MW)
Crew: 34 (2 Maneuver, 1 Electronic, 3 Gunnery, 12 Engineering, 3 Maintenance, 3 Small Craft, 4 Stewards, 2 Medics
Crew Accommodations: 4 Small Staterooms (Single Occupancy), 15 Small Staterooms (Double Occupancy)
Passenger Accomadation: 50 Large Staterooms (Varying Occupancy)
Other Facilities: Sickbay
Cargo: 9337.005 m3 4 Large Cargo Hatches
Small Craft and Launch Facilities: 95 ton Shuttle (minimal), 1 Launch Port
Air Locks: 30

Notes

23.08 MW Surplus

Damage Tables

System Damage Tables

 JD: 42H    AG: 5H    PEMS: 2h
 MD:  2H   SSR: 2h      LT: 1H
 PP:  6H   LSR: 1H      SC: 1H
 LS: 18H    LB: 2h    Hngr: 6H
ELS:  9H   MFD: 2h

Damage Location Table

Location     External     Internal

1            Ant          1-2:Elec, 3-16:Qtrs, 17-20:
                          Hold
2-5          1-3:Ant      1:WPN, 2-9:Qtrs, 10-20:Hold
6-9                       1-5:Hngr, 6-20:Hold
10           LP           1-5:Hngr, 6:WPN, 7-20:Hold
11           1:AL,CG      1:WPN, 2-20:Hold
12-15        CH           Hold
16-19                     1:WPN, 2-4:Eng, 5-20:Hold
20                        1:Elec, 2-8:Hold, 9-20:Eng

(On a result of "WPN" roll d6: 1-3:Hold, 4-6:Laser
Turret or Sandcaster, depending upon location)


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