BARD PAPER: SARA9026
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Animal Safari Ship
design by Peter Gray
The Animal class Safari Ship is a relic of
much more prosperous times. During the Last Imperium,
corporations often chartered wilderness junkets to
entertain clients and honored guests, or to reward
company executives. Essentially the Safari Ship is a
yacht for hunting and wilderness expeditions. On the
spacelanes of the Imperium, it was referred to as the
"Manta Camper", in reference to its flying wing shape,
and otherwise extravagant purpose. Despite this,
thousands were manufactured for nobles and private
companies, and surplus vessels made their way into the
hands of outfitters and private individuals. The
Collapse has thrust these vessels into a commercial
role. The Regency starship shortage has meant that
owners have held on to their ships as long as
possible, and have recycled them for use in light
passenger and courier duties. Examples in the Wilds
may run the gamut from commercial use to military
purposes.
The Skiff and Air Raft are usually deployed from
either orbit, or from an established base camp, and
are primarily used to reduce the amount of "intrusion"
that would come from having to use the Safari Ship in
a mobile manner. The quality of the ship's
construction depended upon the manufacturer, with
Safari Ships manufactured by Tukera being of very high
quality, and those produced by General Shipyards being
the epitome of mediocrity. Most surviving examples
were of the highest manufacturing quality.
(Ironically, GP absorbed a good deal of Tukera's
surviving shipyard capacity in the Regency, including
support services and quality assurance.)
Stats adapted from CT Adventure 10: Safari Ship.
Animal Safari Ship
General Data
| Displacement: 200 tons |
Hull Armor: 14 |
| Length: 25.5 meters |
Volume: 2800 m3 |
| Price:57.146 MCr |
Target Size: S |
| Configuration: Disc AF |
Tech Level: 14 |
| Mass (Loaded/Unloaded): 961.25 / 747.74 tons |
Engineering Data
- Power Plant: TL-14 162 MW Fusion
- Jump Performance: 2 (210 m3 per parsec, 420 m3 for J-2)
- Jump Fuel: 420 m3
- G-Rating: 1 (100 MW/G)
- G-Turns: 48 with J-2 reserve, 59.2 with J-1 reserve. (13.7 m3 per G-turn)
- Maint: 27
Electronics
- Computer: 3 TL-14 St (0.5 MW)
- Commo: 300,000 KM Radio (Range: 10, 10 MW), 1000 AU
Maser (0.3 MW)
- Avionics: TL-10+
- Sensors: PEMS 120,000 km Fixed Array (Range: 4, 0.1
MW), AEMS 120,000 km (Range: 4, 10 MW)
- ECM/ECCM: None
- Controls: 2 Bridge plus 1 Normal
Armament
- Offensive Optional TL-14 150 MJ Laser Turret (4.2 MW)
- Defensive: None
- Master Fire Directors: NOne
| Name | Short | Medium | Long | Extreme |
| 150 MJ LT | 2:1/10-31 | 4:1/10-31 | 8:1/10-31 | 16:1/10-31
|
Accommodations
- Life Support: Extended (0.56 MW)
- Grav Compensation: 5Gs (14 MW)
- Crew: 4-5 (2 Manuever, 1 Electronics, 1 Engineering, 1 optional Steward.)
- Crew Accommodations: 4 Small Staterooms (Single Occupancy)
- Passenger Accomadation: 7 Large Staterooms (Varying Occupancy.) 1 98 m3 Lounge, 42 m3 Retractable "Porch."
- Other Facilities: Fuel Purification Plant (24 hrs, 0.31 MW)
- Cargo: 130.4 m3 1 Small Cargo Hatch
- Small Craft and Launch Facilities: 1 20 ton skiff
(docking ring) and 2 ton air raft (docking ring.) 2
Launch Doors.
- Air Locks: 2
Damage Tables
Location Internal External
1 Ant 1-9:Elec, 10-20:Hold
2-3,6-7 Qtrs
4-5,7-9 Hold
10 LP,Ant Skiff
11 LP 1-4:Air Raft, 5-10:LT,
11-20:Hold
12-13 1-8:Qtrs, 9-20:Hold
14-15 AL Hold
16-17 CH 1-7:Eng, 7-20: Hold
18-19 1-7:Eng, 7-10:Hold
11-20: Skiff
20 1-14:Eng, 15-20: Porch
System Damage:
JD: 2H LT: 1H
PP: 1H LSR: 1H
MD: 1H SSR: 2h
CG: 2H Lounge: 3H
FPP: 2H Porch: 1H
LS: 2H Tank: 3H
ELS: 1H All Others: 1h
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